In the cooperative horror game *R.E.P.O.*, players are thrust into a world teeming with mischievous and dangerous creatures that inject every mission with tension and unpredictability. As you navigate through abandoned and eerie locations in search of valuable items, you'll constantly be on your toes, wary of the terrifying monsters determined to halt your progress to the next level.
Each monster in *R.E.P.O.* possesses unique abilities, behaviors, and attack patterns, requiring you to adapt your strategies to ensure you and your team return to the truck unscathed. Some creatures stalk you in eerie silence before pouncing, while others are so loud that stealth is impossible, yet no less dangerous. Certain monsters are drawn to noise, compelling players to move quietly to avoid detection, whereas others rely solely on sight, making it crucial to keep them in your line of sight to survive.
With a diverse range of monsters, distinguishing between those that are merely a nuisance and those that pose a real threat can be challenging. In survival games like *R.E.P.O.*, knowledge is your greatest ally. Understanding the monsters' behaviors, and most importantly, their damage potential, will significantly enhance your chances of survival and success.
R.E.P.O. Monster Tier List
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Manageable unless overwhelmed.
Tier 3 – Lethal if caught off guard.
Tier 4 – The most dangerous monsters, capable of one-shotting players at lower levels.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Just don’t touch it. It can be used as a defense against the Huntsman if timed correctly. |
Gnomes | 1 | They inflict minimal damage and are easily dispatched. |
Animal | 1 | Each one deals minor damage and can be easily picked up. They also eliminate any Gnomes they encounter. |
Hidden | 1 | Can transport you back to the truck or into another monster's path, but deals no direct damage. |
Shadow Child | 1 | Avoid looking at it to remain unharmed. |
Spewer | 1 | Once attached, it can be used against other monsters without harming you. |
Bowtie | 2 | A slow-moving monster that becomes slightly faster when provoked. Its breath causes damage, but it's easy to dodge. |
Peeper | 2 | Inflicts minimal damage when eye contact is made, but becomes a significant threat in the presence of other monsters. |
Chef | 2 | Can self-destruct if they collide with each other. They can't reach you if you're positioned at a higher elevation. |
Bangers | 2 | You have 10 seconds to escape once their dynamite ignites. Only dangerous if you're caught in the blast radius. |
Huntsman | 3 | Tracks you based on sound, making silence your ally. If the duck doesn't reveal your position, you're safe. However, being shot by it can end your game. |
Rugrat | 3 | Extremely strong, capable of killing by hurling objects. A vase can be lethal to lower-level players. |
Upscream | 3 | Similar to Animal but inflicts far more damage. Multiple spawns can overwhelm and defeat you. |
Mentalist | 3 | Poor eyesight but acute hearing, allowing for potential escapes. Each hit deals 50 damage, and they can spawn in groups. |
Trudge | 3 | Extremely slow and noisy, alerting you to its approach, but being caught is fatal, even with some health upgrades. |
Reaper | 4 | Slow until you're in sight, then it accelerates. Audible from a distance, escape is possible, but without health upgrades, death is swift. |
Clown | 4 | Charges upon sighting you, using a deadly kick and laser attack. |
Robe | 4 | Silent and stealthy, often spotting you first. Can navigate under furniture and pursues quickly, making it deadly if caught. |
Headman | 4 | Relentlessly pursues you, with each bite inflicting 50 damage. |
Now that you're aware of the dangers lurking in each new location, delve into our other *R.E.P.O.* guides for more strategies on how to confront these formidable foes.