Home News "Diablo 4's 2025 Roadmap Disappoints Hardcore Fans, Puzzles Former Blizzard President"

"Diablo 4's 2025 Roadmap Disappoints Hardcore Fans, Puzzles Former Blizzard President"

Author : Emery May 14,2025

Diablo 4 enthusiasts were thrilled to see the game's first content roadmap for 2025 this week, with a sneak peek into what's planned for 2026. In an in-depth interview with IGN, game director Brent Gibson shared insights into the upcoming content, including details about the second expansion and potential collaborations with other IPs. However, the community's response to the roadmap has been mixed, with many expressing concerns about the depth of new content scheduled for 2025.

Hardcore players like redditor Inangelion expressed their excitement, but with a hint of sarcasm, saying, "Oh boy! Can't wait for new Helltide color and temporary powers. It's gonna be so dope!" This sentiment reflects a broader concern among dedicated fans who were hoping for more innovative updates to keep them engaged.

Fellow player feldoneq2wire compared Diablo 4's seasonal updates to those of other action RPGs, noting, "A new season in other ARPGs is like 'let's put in a little housing system where you build up a home base with vendors that give you more gear' or 'let's put in a whole shipping system where traders from other lands bring materials that let you upgrade your items in ways that change your class mechanic entirely.' A new season in D4 is 'what color are we making helltides this time?' And 'what powers and reputation skins are we whipping up this time?' "

Fragrantbutte, a fan of the game, shared their disappointment, stating, "I'm not a Diablo 4 hater, I love the game, but there doesn't seem to be a whole lot of meat on the bone here which is a bit disappointing." Similarly, artyfowl444 pointed out, " 'And more' is doing a lot of heavy lifting here."

The online discussion became so intense that Diablo community manager Lyricana_Nightrayne felt compelled to address the concerns on the Diablo 4 subreddit, stating, "We added fewer details to the later parts of the roadmap to accommodate for things the team is still working on. This isn't all that's coming in 2025 :)"

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One of the central issues discussed is Blizzard's approach to seasonal content in Diablo 4. While some players enjoy the fresh start each season offers, others feel it discourages deep engagement. There's a divide between those who argue that constant seasonal content might overwhelm the game and those who plan to wait until 2026 for more substantial updates.

Mike Ybarra, former president of Blizzard Entertainment and now at Microsoft, weighed in on the debate via a post on X/Twitter, advising, "Don't ship to check a box. Season's need to get off the cycle of shipping, spending two months to fix issues, then repeating. Pause and give the team time to really address the end-game issues. Playing for a week to then one or three shot a ‘uber’ boss 500 times for a unique, then quitting until next season is fundamentally not fun. Expansions schedule is too long - should be yearly. Reduce ‘story’ investment (costs so much for one time element in a ARPG) and focus on new classes, new mob types, new end-game activities that last more than a few days. If the cycle continues to just ship w/o fixing the fundamental issues, then I'm not sure where Diablo is going. You can add all the end-game activities you want, but you'll be running in place with the same issues. At some point there's just so many random things, it's not worth the effort."

Diablo 4: Vessel of Hatred Gameplay Screenshots

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The conversation around expansions has been influenced by the delay of the second expansion from 2025 to 2026. Originally, Blizzard planned to release an expansion annually, but after the launch of the first expansion, Vessel of Hatred, in 2024, the next one will skip a year.

In our interview, Gibson discussed the challenges of maintaining Diablo 4 as a live service game, balancing free seasonal content with significant paid expansions. He noted, "I definitely feel like gamers are more hungry than they've ever been. And even if you delivered on their appetite today, that appetite will shift tomorrow. And so you just have to be in a really good spot to adapt to that situation. Because a lot of times too, what's important this month is going to be completely different three months from now. The priority of things can shift very, very quickly based on another game release or the state of your own game. Or maybe we've discovered something really cool and we want to be able to get it in there to change the formula."

Gibson highlighted the diverse community of Diablo players and how the team aims to cater to different groups through its seasonal content. He explained, "And so it is definitely a new way of developing. It is definitely high interaction with the community. The interesting thing about Diablo is that we have a lot of different community types, right? We have our casual players, we have our hardcore players. They all fall into subdivisions of types of players inside of that. And so what we look to do is season upon season, look at the things that are important to some of those groups and go after them with focus. When you take a look at something like what we're doing in Season 8, we know we have a ton of boss lair feedback and so we're adding in the quality of life improvements for those players where that is a big focus of their gameplay type, or we might shift to nightmare dungeons when we're in Season 9. And so it's an opportunity for us to address different groups at different times, leading to an expansion where we're going to be addressing everybody all at once with something big."

Looking ahead, Diablo 4 Season 8 is set to launch later in April, with Season 9 expected in the summer, and Season 10 later in the year. This roadmap aims to keep the game fresh and engaging for its wide array of players.