In *Divinity: Original Sin 2*, the vast array of weapons available can significantly enhance your gameplay, depending on your party's composition, chosen skills, and strategic approach. Some weapons stand out due to their unique abilities, skill boosts, and impressive damage output, making them essential for any player looking to dominate the battlefield. Here, we explore some of the most powerful weapons in the game, each offering distinct advantages that can cater to various playstyles and character builds.
Updated on January 13, 2025 by Rhenn Taguiam: As Larian Studios announces a new IP, fans of *Divinity: Original Sin 2* are eager to see if it will share any connections with this beloved title. With no concrete details yet, the focus remains on the rich content of *Divinity: Original Sin 2*, which offers endless hours of gameplay. For those hunting for the best weapons, here are some standout choices, including a weapon only accessible by forgoing diplomacy, a powerful endgame weapon, and two surprisingly effective options from an NPC merchant.
19. Fang Of The Winter Dragon
### Perfect For Act 1 Adventures- 4 – 5 Water Damage
- 23 – 25 Physical Damage
- 10% Critical Rate
- 155% Critical Damage
- +1 Strength
- +1 Intelligence
- +1 Warfare
- +1 Hydrosophist
- 5% Chilled for a turn
- 25% Cleave
The Fang of the Winter Dragon is located near Fort Joy on the South Southwest part of the island. Players can encounter Slane the Chained Winter Dragon here. Defeating him will grant you the Fang of the Winter Dragon, while sparing him means missing out on this weapon. Although the decision to kill or spare the dragon is contentious, the Fang of the Winter Dragon is a viable choice early in the game due to its numerous perks and the useful Chilled effect.
18. Morning’s Light
### A Decent Bow For Where It's Discovered- 155% Critical Damage
- +2 Finesse
- +1 Ranged
- +1 Huntsman
- Cause Marked for two turns.
Morning’s Light can be obtained from the NPC Corbin Day, either by freeing or killing him. While killing him is not advisable due to his potential to upgrade weapons later, this bow remains one of the better options available at its point of acquisition. It offers strong damage and several beneficial perks, making it a solid choice for ranged characters.
17. Eternal Stormblade
### Perfect For Act 3 Adventures- 14 – 16 Air Damage
- 70 – 78 Physical Damage
- 15% Critical Rate
- 155% Critical Damage
- +3 Memory
- +6 Initiative
- 20% Stunned for two turns
- 10% Shocked for a turn.
The Eternal Stormblade is hidden in the Murky Cave during Act 3 and is guarded by four guardians. While it may not be the strongest weapon by Act 4, it remains a decent choice for Act 3, offering a range of useful perks and bonuses that can be advantageous in combat.
16. Lohar’s Two-Handed Source Hammer
### A Handy Source Hammer- 82 – 87 Physical Damage
- 20% Critical Rate
- 155% Critical Damage
- +3 Strength
- +1 Warfare
- +1 Two-Handed
- 15% Cause Knocked Down for two turns.
- Obtain Skill: Onslaught
- Obtain Skill: All In
Lohar’s Two-Handed Source Hammer is obtained after completing the quest Shadow Over Driftwood and handing over Mordu’s Amulet to Lohar. This weapon is particularly strong for brawler-type characters in the mid-game, boasting a high critical hit rate for powerful damage bursts.
15. Hanal Lechet
### Combine Fire And Ice- 6 -7 Water Damage
- 35 – 40 Physical damage
- +2 Strength
- +1 Constitution
- +1 Two-Handed
- +1 Hydrosophist
- 25% Frozen for a turn
- 5% Chilled for a turn
- 25% Cleave Damage
- Obtain Skill: All In
Hanal Lechet can be found in Act 2 along the Reaper’s Coast, inside a locked chest near an overturned carriage. Though its damage may not be the highest, the Frozen and Chilled effects make it an excellent choice for immobilizing opponents during combat.
14. The Illuminator
### Be One With Necrofire- 2 – 3 Fire Damage
- 11 – 12 Physical Damage
- 10% Critical Rate
- 150% Critical Damage
- +1 Pyrokinetic
- 50% Necrofire for a turn
- 10% Burning for a turn
The Illuminator is a one-handed Mace dropped by Scapor during the Burning Pigs questline. Originally a torch from the dungeon of the mad king Braccus Rex, it has been imbued with dark power due to the atrocities it witnessed. It inflicts both fire and physical damage, with a significant chance of causing Necrofire and Burning, making it a formidable weapon for those who wield it.
13. Dumora Lam
### Poison Becomes A Friend- +3 Intelligence
- +2 Geomancer
- +1 Dual Wielding
- Create a 1m Poison puddle when targeting terrain
- +159% Damage
- 1 Rune Slot
- Obtain Skill: Siphon Poison
Dumora Lam is a powerful wand locked in a runed chest in Dramahlihk’s home plane, accessible with Lohse in the party and Malady alive. It boosts Intelligence, Geomancer, and Dual Wielding, and its ability to create poison puddles makes it ideal for undead heroes. The Siphon Poison skill further enhances its utility by converting poison into attacks.
12. Deiseis Riveil
### Ramp Up Damage With An Anti-Invisible- 149 – 183 Physical Damage
- +5% Critical Rate
- +150% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- 25% Bleeding for two turns
- 25% Cleave
- Obtain Skill: Glitter Dust
Deiseis Riveil is a unique bow available from Trader Non outside the Cathedral. It boasts high physical damage and a significant critical damage boost, making it a powerful choice for ranged characters. The Glitter Dust skill prevents enemies from turning invisible and dodging, adding to its strategic value.
11. Executor Ninyan’s Axe
### A Meister Has To Die To Acquire This Powerful Asset- 20% Critical Chance
- 160% Critical Damage
- +2 Strength
- +1 Warfare
- 10% Chance to set Frozen (1 Turn)
- 20% Chance to set Crippled (2 Turns)
- 10% Chance to set Chilled (1 Turn)
Executor Ninyan’s Axe is obtained by killing Executor Ninyan during Meistr Siva's execution, a choice that players must make to acquire this weapon. It offers solid damage and several status effects, making it an excellent choice for tanks looking to control and damage enemies effectively.
10. Chamore Doran
### The Only Weapon In The Game With Its Chance Effect- 160% Critical Damage
- +2 Intelligence
- +1 Dual Wielding
- +1 Summoning
- +1 Aerotheurge
- 20% Chance to Set Sleeping (1 turn)
- Immunity to Sleeping
Chamore Doran is a unique wand purchasable from Trader Ovis in Driftwood Square. It's the only weapon in the game capable of putting enemies to sleep, making it a must-have for spellcasters. Its high critical damage and boosts to Intelligence, Summoning, and Aerotheurge make it a versatile choice for various builds.
9. Harrowblade
### Perfect For Life Steal Sustain Builds- +160% Critical Damage
- +3 Strength
- 20% Chance to Set Suffocating (1 Turn)
- 20% Chance to Set Burning (1 Turn)
- +14% Life Steal
The Harrowblade, purchasable from Quartermistress Anna in the Blackpits, is ideal for tanks focusing on critical hits and life steal. Its high critical damage and life steal percentage make it a godsend for frontline fighters who need to sustain themselves in battle.
8. Loic’s Discipline
### Eternally Burn Enemies- +160% Critical Damage
- +3 Memory
- +3 Intelligence
- +2 Pyrokinetic
- 1m Cursed Fire when targeting terrain
Loic’s Discipline, obtained by defeating Loic the Immaculate in Arx Outskirts, is a wand that significantly boosts Intelligence and Pyrokinetic abilities. Its ability to summon Cursed Fire when targeting terrain makes it a dangerous weapon, capable of continuous damage to enemies.
7. Voor D’Aravel
### Perfect For Tanks- Obtain Skill: Guardian Angel
- 9 Poison
- +3 Strength
- +2 Constitution
- +2 Warfare
- 25% Taunting Opponent for two turns
Voor D’Aravel is found in an Ornate chest in The Arx in the Lizard Consulate’s Garden. It's an ideal weapon for tanks due to its Guardian Angel skill, which redirects 50% of melee damage meant for allies to the caster. Combined with its high damage and taunt capability, it's a formidable choice for tank characters.
6. The Reckoning
### Perfect For Battlemages- 150% Critical Damage
- +2 Strength
- +2 Intelligence
- +2 Necromancy
The Reckoning, a two-handed mace dropped by The Hammer, is renowned for its raw damage potential. Its critical damage boost and bonuses to Strength, Intelligence, and Necromancy make it an excellent weapon for battlemages, ensuring they remain relevant in combat as the game progresses.
5. Vord Emver
### A Powerful Ranged Weapon For Cryo Specialists- 125 – 131 Water Damage
- 208 – 218 Physical Damage
- 5% Critical Rate
- 155% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- -1 Movement
- 20% Frozen for two turns
- 20% Life Steal
- 5% Accuracy
- Obtain Skill: Cryotherapy
Vord Emver, a crossbow obtained from one of Karon's minions during the Past Mistakes quest, is a powerhouse for ranged characters specializing in cryo effects. Its high damage output, life steal, and the Cryotherapy skill make it a versatile weapon for controlling and damaging enemies.
4. Lucian’s Divine Staff
### Heal And Magic Missile In One Staff- 219 – 267 Water Damage
- 155% Critical Damage
- +3 Intelligence
- +2 Constitution
- +2 Wits
- +2 Hydrophist
- +6 Initiative
- Obtain Skill: Healing Ritual
- Obtain Skill: Staff Of Magus
Lucian’s Divine Staff, found in a chest in the Cathedral of Arx, is a valuable asset for mages. Its water damage, combined with boosts to Intelligence, Constitution, Wits, and Hydrophist, makes the wielder highly effective in combat. The Healing Ritual and Staff of Magus skills further enhance its utility, allowing for healing and ranged attacks.
3. Domoh Dumora
### Burn And Bleed In One Dagger- Cause Burn
- Cause Bleeding three turns
- +110% Damage
- Cause Terrified for a turn
- Obtain Skill: Backstabbing
The Domoh Dumora, hidden beneath a pet basket outside Arhu’s Chambers in the Arx, is the best dagger in the game. Its high physical and fire damage, along with the ability to inflict Burning and Bleeding, make it a formidable weapon. The Terrifying Cruelty skill adds to its potency, causing additional damage and fear effects.
2. Swornbreaker
### An Unrepairable Sword- +3 Strength
- +3 Intelligence
- +2 Necromancy
- 20% Accuracy
- 20% Critical Rate
- +165% Damage
- Obtain Skill: Swornbreaker
Swornbreaker can be found in the Vault of Linder Kemm or crafted at the Nameless Isle. It offers significant boosts to Strength, Intelligence, and Necromancy, along with high accuracy and critical hit chances. The Swornbreaker ability allows players to break the pact with the God King without repercussions, though the weapon's unrepairable nature is a notable drawback.
1. Falone Scythe
### A Scythe With Impressive Crit Potential- +3 Strength
- +1 Two-Handed
- 25% Decay for two turns.
- 20% Critical Rate
- 260% Damage
- Obtain Skill: Living On The Edge
- Obtain Skill: All In
The Falone Scythe, obtainable by stealing from a statue in the Arx Cathedral, is the most powerful weapon in Divinity: Original Sin 2. Its high base damage, critical hit potential, and the ability to inflict Decay make it a devastating choice. The Living On The Edge and All In skills further enhance its combat effectiveness, making it a must-have for players seeking to maximize their damage output.