In a recent interview, director Junya Ishizaki unveiled exciting new details about Elden Ring Nightreign, emphasizing that the game's map will feature "significant landscape changes in the form of procedurally generated volcanoes, swamps, and forests." This innovative approach aims to transform the map into a "gigantic dungeon," offering players fresh exploration opportunities with each playthrough.
We wanted the map itself to feel like a gigantic dungeon, allowing players to explore it in new ways each time. At the end of the third in-game day, players will need to choose a boss to face.
Junya Ishizaki
This design choice not only diversifies gameplay but also encourages players to strategize differently for the final boss battle in each session. By the end of the third in-game day, players must select their ultimate boss, enabling them to tailor their preparation and explore specific locations that could give them an edge in the impending fight.
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Upon choosing a boss, players may consider the best way to prepare for the fight, which could alter their route on the map. We wanted to give players that freedom— for example, deciding, 'I need to acquire poisonous weapons to counter this boss.'
Junya Ishizaki
Ishizaki clarified that the integration of roguelike elements into Elden Ring Nightreign is not merely following a trend but rather a deliberate choice to "compress" the role-playing experience, making the game more dynamic and engaging.
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