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Path of Exile 2’s game director, Jonathan Rogers, recently shared insights into the future direction of class development in upcoming patches. According to his statements during a Q&A session, new character classes will no longer be the primary focus of major updates moving forward.
Below, we break down the key takeaways from the discussion and explore what this means for the evolution of Path of Exile 2.
Path of Exile 2: New Classes Won't Be a Regular Feature
Although fans have come to expect a new class with each major update, Rogers explained that this won’t continue as a standard practice going forward.
You Can Expect More Ascendancies Instead
When asked whether players should anticipate a new class in every patch, Rogers responded that while the team would like to do so, it has proven challenging due to the unpredictable nature of class development.
He noted, “I would like it if every release would have a class, but I would say that we actually learned something during the production of this cycle, which is that it was a mistake to have a class as a wedge for the development of your expansion.”
The inclusion of the Huntress as a core feature of the Dawn of the Hunt expansion caused repeated delays, pushing the release date further than originally planned.
Rogers elaborated, “We have to have the Huntress in the next patch, so therefore, the date had to float, and that meant that this expansion ended up taking a lot longer than what we had hoped.”
Because of these challenges, the team now prefers fixed release dates over tying major class introductions to specific patches.
“While I’m very keen to have a class in the next expansion, I’m not going to promise that because that would mean we can’t fix the date anymore,” he added.
Despite this shift, Rogers emphasized that more Ascendancy options will continue to be released regularly—offering players fresh ways to customize their builds without disrupting patch schedules.
He also reassured fans that there's still a strong interest in expanding the number of base classes even after Early Access ends.
Path of Exile 2 Dawn of the Hunt: A Stronger Focus on Endgame Progression
Alongside the introduction of the Huntress, the Dawn of the Hunt update brings a wealth of new content, including over 100 new skills, support gems, and unique gear aimed at enhancing both midgame and endgame experiences.
However, one of the most significant changes centers around making endgame bosses more challenging.
Game Director Rogers admitted that current progression feels too fast, with some builds trivializing boss fights far earlier than intended.
“There are certainly some things that are going to have to be nerfed because they’re completely trivializing certain mechanics,” Rogers stated. “People are getting to the point of complete outrageousness a little bit too early.”
He clarified that reaching peak power is acceptable—but not before players have fully experienced the climb to that level.
One of the biggest surprises for the development team was how quickly Pinnacle Bosses were defeated by top-tier builds—some falling in as little as 14 seconds.
Rogers expressed his vision for these encounters: “The first time you fight a Pinnacle Boss, it’s going to be a hard fight and crazy. But as you fight the boss more times and you get more items and you get to optimize your build and stuff, you can get to the point where you kill the boss in fourteen seconds. It’s just that it’s not your first experience.”
To address this, GGG plans to implement balance changes that slow down early power spikes while still allowing players to feel powerful later on.
“You should always be able to feel powerful and certainly should have that fantasy there, just not right off the bat. So that’s where a lot of our balance changes are focused,” Rogers concluded.
Is Path of Exile 2 Too Easy or Just Challenging in a New Way?
Difficulty perception has been a hot topic among the community since launch, with mixed reactions about the campaign’s challenge curve.
Rogers acknowledged that many criticisms came from players who had experience with the original Path of Exile, but were new to Path of Exile 2. These players often compared the two games directly, leading to assumptions that the sequel was either easier or harder depending on the individual.
However, Rogers stands by the current difficulty design, stating that once players become familiar with the systems, the experience becomes smoother.
“I don’t think we’re gonna get nearly as many complaints about it this time, and that’s because once you know how to play, you’re going to find the experience a lot easier,” he said.
He also pointed out a recurring pattern: “A lot of the times what happens is that the second time people play through the game, they will talk about how we must have changed the balance, but the actual reality is that they just got better at the game.”
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