Home News Yoko Taro Fears AI Will Jobless Game Creators, Reducing Them to 'Bards'

Yoko Taro Fears AI Will Jobless Game Creators, Reducing Them to 'Bards'

Author : Patrick May 02,2025

The integration of artificial intelligence (AI) in video games is increasingly becoming a topic of discussion, and prominent figures like NieR series director Yoko Taro have voiced concerns about its potential impact on the gaming industry. In a thought-provoking interview at Famitsu, translated by Automaton, a panel of renowned Japanese game developers, including Yoko Taro, Kotaro Uchikoshi (known for Zero Escape and AI: The Somnium Files), Kazutaka Kodaka (Danganronpa), and Jiro Ishii (428: Shibuya Scramble), delved into the future of game creation, particularly in the realm of adventure games.

The conversation turned to AI when the developers were asked about the future of adventure games. Kotaro Uchikoshi expressed apprehension about the rapid evolution of AI technology, suggesting that AI-generated adventure games could become mainstream. However, he emphasized that current AI technology struggles to match the depth of human creativity and outstanding writing, underscoring the importance of preserving the "human touch" in game development to stay ahead of AI advancements.

Yoko Taro echoed these concerns, going further to speculate that AI could lead to job losses for game creators. He remarked, "I, too, believe that game creators may lose their jobs because of AI. There’s a chance that in 50 years, game creators will be treated like bards." This statement reflects a fear that the role of human game creators might diminish to that of storytellers in a world where AI can generate content.

When discussing whether AI could replicate the intricate worlds and narratives of their games, including unexpected plot twists, Yoko Taro and Jiro Ishii agreed it was possible. However, Kazutaka Kodaka maintained a different view, asserting that even if AI could mimic their styles and works, it wouldn't possess the essence of a true creator. He likened this to how other writers could emulate David Lynch's style, but Lynch himself could evolve his style while maintaining authenticity, something AI might struggle to achieve.

Yoko Taro proposed the idea of using AI to generate new scenarios, such as additional routes in adventure games. Kodaka, however, pointed out that this approach could personalize gaming experiences to the extent that games might no longer feel like a shared journey among players.

The discussion around AI in game development extends beyond this panel. Other notable creators and companies, including Capcom, Activision, and Nintendo president Shuntaro Furukawa, have shared their perspectives. Furukawa highlighted the potential for generative AI to be used creatively, while also acknowledging the challenges related to intellectual property rights. Both Microsoft and PlayStation have also contributed to the ongoing conversation about AI's role in gaming.