The topic of turn-based games has been a hotbed of discussion within the role-playing community, and the recent release of *Clair Obscur: Expedition 33* has reignited this debate. Launched to critical acclaim, *Clair Obscur: Expedition 33* embraces the classic turn-based RPG format, drawing inspiration from iconic titles like Final Fantasy VIII, IX, and X. The game also incorporates elements from action-oriented games like Sekiro: Shadows Die Twice and Mario & Luigi, blending quick-time events and parry/dodge mechanics into its turn-based framework. This hybrid approach creates a unique gameplay experience that feels both traditional and fresh, stirring up conversations about the future of turn-based RPGs.
The success of *Clair Obscur: Expedition 33* has been used by some fans to counter arguments against turn-based systems, particularly in relation to the Final Fantasy series. Naoki Yoshida, the producer of Final Fantasy XVI, has noted a shift towards action-based mechanics in RPGs, citing a perceived disconnect among younger audiences with turn-based gameplay. This shift is evident in recent Final Fantasy titles like XV, XVI, and the VII remake series, which have adopted more action-driven systems, each receiving mixed reactions from fans.
However, the narrative is more nuanced than a simple call for Final Fantasy to revert to turn-based mechanics. Square Enix has continued to support turn-based RPGs with titles like *Octopath Traveler 2*, *SaGa Emerald Beyond*, and the upcoming *Bravely Default* remaster for Switch 2. This indicates that while the mainline Final Fantasy series may have moved towards action, the turn-based format remains alive and well within the company's broader portfolio.
While some may argue that *Clair Obscur: Expedition 33* represents what Final Fantasy "should" be, it's important to recognize the distinct identity and aesthetic of each series. *Clair Obscur* succeeds not just by emulating its inspirations but by innovating within its own framework, showcasing unique combat systems, a compelling soundtrack, and thoughtful world-building.
The success of *Clair Obscur*—selling 1 million copies in just three days—highlights the viability of turn-based RPGs in today's market. Other recent hits like *Baldur's Gate 3* and *Metaphor: ReFantazio* further underscore the genre's potential for both critical and commercial success. Yet, the expectations for a series like Final Fantasy often exceed those of smaller, mid-budget RPGs like *Clair Obscur*.
The broader gaming industry's shifts, including the rising costs and extended development times of major franchise entries, complicate the debate over Final Fantasy's direction. While recent entries like *Final Fantasy XVI* and *FF7 Rebirth* have not met sales expectations, this doesn't necessarily signal a need for a radical shift back to turn-based systems but rather a call for authenticity and innovation within each project.
Ultimately, *Clair Obscur: Expedition 33*'s success serves as a reminder that authenticity and creative passion can lead to breakout hits. As Larian CEO Swen Vincke emphasized with *Baldur's Gate 3*, the key is to create a game that the team is excited about, rather than trying to fit into existing molds or reignite old debates. This approach offers a constructive path forward for developers and fans alike, focusing on what truly makes a game great.